Touch Grass

Touch Grass

Touch Grass

Restoring sustainable connection in our fast-paced, AI-optimized worlds.

Type

UDesignathon 2026 @ University of Toronto

Role

UX Researcher, storytelling, personas.

Duration

24 Hours

Team

Jacklyn Chen, James Gao, Isobel Bishop

Overview

Overview

PROBLEM

How can we create a sustainable future we want to live in, both online and offline?

"As generative AI evolves rapidly, there is an exponential rise in augmented and distorted versions of the real-world. People are becoming more susceptible to AI-generated realities and struggle to distinguish what's real from what's not. To make matters worse, these fake realities are created at great risk to our global water supply and air quality."

SOLUTION

In 24 hours, our team designed an end-to-end, scalable mobile platform connecting users to local sustainability events.

Using insights from secondary research, competitive analyses, and
two user interviews, we brought Touch Grass to life, and presented our minimum viable product to a judge panel.

“People with GI conditions report lower levels of health literacy, limited access to medical care, financial insecurity, and disparities in care.”

– Kamp et al., 2024

“Patients with long-term GI conditions make great candidates for mobile-tracking because it provides them with highly personalized and unique care-plans.”

Aguas et al., 2016

  • Fast paced AI tools have changed how we perceive what we see.

  • When attention is optimized for immediacy, we forget to think about the future.

– Han Wang et al., 2026

  • Sustainability requires long-term decision making.

  • AI cannot make future decisions because it's data sets are tied to the past. Sustainable design requires human cognition.

– Felin & Howleg, 2024

Research

Research

USER INTERVIEWS

Meet Lukas.

Lukas talks to an AI-bot everyday. But, he hasn't made a new friend in years.

(1) Lukas works in tech, he's busy and engages with AI-chat bots for hours daily. (2) He wants to build community, but currently lacks the skill set. (3) He loves being outside so he's been looking for outdoor activities near him.

"I sometimes prefer to chat with the AI as opposed to going outside and chatting with a stranger …"


– Interview Participant A

AI-overload

Pain point 1 "Bloom"

Social disconnect

Pain point 2 → "Grow"

Habit building

Paint point 3 → "Flourish"

Design insight

We turned each pain point into a core Touch Grass value. Bloom, Grow, and Flourish underpin the mission, and directly counter each barrier our persona experienced. Reconnection, integration, and motivation describe specific methods that help curate the right user experience.

Design insight

We turned each pain point into a core Touch Grass value. Bloom, Grow, and Flourish underpin the mission, and directly counter each barrier our persona experienced. Reconnection, integration, and motivation describe specific methods that help curate the right user experience.

"…I don't know how to talk to strangers […] If you ask my parents, maybe they knew how to go to a bar and meet a stranger and talk with them freely. I don't know how to do that …"


– Interview Participant A

COMPETITIVE ANALYSIS

We researched common methods used to motivate users to reconnect.

Studying other successful event apps made us realize that our sharp user-group and event focus was an advantage. Focusing on sustainability events empowers our user group to hone in on location-specific goals and to build community-focused relationships that last long-term.

COMPETITIVE ANALYSIS

We researched common methods used to motivate users to reconnect.

Studying other successful event apps made us realize that our sharp user-group and event focus was an advantage. Focusing on sustainability events empowers our user group to hone in on location-specific goals and to build community-focused relationships that last long-term.

X Lacks discoverability by burying crucial information in hard-to-find pages.

X Fails to remind users about sign-up dates, causing major friction.

X Busy UIs distract users from the information their searching for.

X Incentivizes information retrieval through paywalls

Effectively focuses on event discovery.

X Sustainability specific events aren't in their own collection, and get hidden behind other events.

“A WHO report on urban planning, environment and health … states that green spaces can positively affect physical activity, social and psychological well‐being, improve air quality and reduce exposure to noise.”

Urban Green Spaces and Health - WHO Europe, 2016

Design insight

Integrating personal, long-term goals with in-person event attendance and event activities that contribute to point systems became our primary method to retain user engagement. Setting personal goals that are supported by a community-network is how we pushed reconnection, integration, and motivation through Touch Grass.

Design decisions

FAST-PACED ITERATION

Time was tight. We found inspiration in established design systems.

We studied similar mobile app interfaces and pulled ideas from some specific elements that resonated with the Touch Grass mission.

Final screens

"If we take a more conscious approach to our design of our communities and our systems, then we could make the sustainable choice the easy choice."


– Interview Participant B

Takeaways

Teamwork insights from my first designathon.

Communication is key.

The best design breakthroughs happened when we discussed our thinking process out loud, unafraid of judgement. I'll take this method with me to new projects, because teams thrive with more ideas, less ego.

Sometimes, you have to pat yourself on the back.

A lot of commitment and hard work went into this project. At the end of the competition, we learned to find a sense of accomplishment within the product we produced, not the external recognition it recieved.

Let's experiment!

Made by Isobel Bishop

Let's experiment!

Made by Isobel Bishop

Let's experiment!

Made by Isobel Bishop